EQ Circle

Home

Forums

Contact

About

Links

 
EQ 1

General

Classes

FAQ

Lore/Tales

Overview

 

EQ News

Downtime

Official Feed

 

Articles

All Articles

 

Races

Barbarian

Dark Elf

Dwarf

Erudite

Froglok

Gnome

Half Elf

Halfling

High Elf

Human

Iksar

Ogre

Troll

Vah Shir

Wood Elf

 
EQ 2

General

Overview

Resources

Movie Links

 

Classes

Descriptions

Class List

Class Table

 

EQ 2 News

Downtime

Official Feed

 

Races

Race List

 
EQ Circle

Services

Domains

Hosting

 

Hosted

None Listed

 
 
Home/Articles/General Tips

Tips Introduction

Starting Out

Your race is probably the second biggest decision when you create your character. It will influence which classes and religions you can choose, and where your character can travel to and hunt unhindered.

 

If you are new to the game it is recommended that you choose a race with good faction (few people will attack you on sight).

 

Humans are perhaps the best choice because they can play almost any class and they have very good starting cities. They also have few enemies and are welcome in many cities.

 

Character Creation

At a later time you may wish to choose your race based on how good it will be with the class you want to play. It is usually best to first choose the class, then the race. Every class must be played in a similar way so the race isn't as important, its how you want to play. 

 

Certain classes make better combinations than others, for example, an Ogre Warrior makes a formidable fighter and could be said to be 'the best' choice to play a warrior. 

 

The stats of a race are definitely important, but as above, choose your class first, then your race. You can choose your race based on many things, some of which are listed below:

(in no particular order of importance)

 

1. Looks

2. Faction

3. Stats

4. Race Reputation 

5. Role-play 

6. Experience

7. Race Abilities

 

1. Looks - The looks of a race can be important, it would be hard to spend hours playing a character you can't bear to look at, or you keep seeing others thinking, I want to be like that!

 

2. Faction - The faction of a race can seriously effect how you can play it. Evil races cannot visit most of the good races home cities, and are prevented from re-supplying in many places. (This can make hunting in dungeons very difficult as you are forced to return to the nearest evil friendly merchant to buy food/water/bandages, it also means you cannot train in your classes skills without returning home.)

 

3. Stats - The stats of a race can seriously effect your game play, a cleric with 60 wisdom, or a warrior with 60 strength will not make a very effective class and will be extremely difficult to play!

 

4/5. Race Reputation/Role-play - For some playing as a noble Vah Shir, a devious Dark Elf or a stupid Ogre is enough to choose that class/race combination. 

 

6. Experience - Some races gain experience very slowly and this can put someone off playing that race. Trolls and Iksar are examples of race which gain very slowly.

 

7. Race Abilities - Races all have different abilities and for some these make the race worth choosing. For example Halflings gain experience very quickly and have sneak and hide, Iksar have regeneration and master swimming and Ogres have slam and very high strength and stamina.

     
 
Comments
No comments listed at this time, if you would like to add yours please use the form below.

Display Name:

No registration is required to post. Enter guest or similar if you want to post anon. Please keep in mind display names are not reserved.

 

Comments

Note: Please use this text box for comments related to the article on this page, e.g. corrections, feedback, comments. If unrelated please use the general contact form here.

     
 
 
This site and its content are,
Copyright © EQ Circle, All Rights Reserved.

EQ Circle is not affiliated to or endorsed by Sony Online Entertainment

Terms & Conditions | Trademark Notices