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Home/Articles/Shadeweavers Thicket

Shadeweavers Thicket

Shadeweavers Thicket is a very large zone and includes the network of tunnels that lead into Paludal Caverns.

A young Vah Shir will enter Shadeweavers Thicket through the Shar Vahl gate. Down the road from this gate there are several tents and trainers for warriors, rogues and beastlords on the left and shamans on the right. Many quests can be found here, so it is best to talk to all the cats around this area.

If ST is entered at level 1 then the Xakra worms and beetles are good to hunt till about level 5. The strange bug like creatures called nuisances tend to be under conned and can heal themselves and cast damaging spells so it is best to leave them alone at least until level 4. They drop cloth armor which can be useful until you receive leather.

At level 5 or 6 move onto the road on the right of Shar Vahl, this has tough Skeletons and various rockhoppers. In groups you can hunt the Loda Kai camps and wandering poachers.

The more powerful swarmer beetles and skeletal hunters can take you up to level 8 or 9. Becareful of the Shak Dratha which are KOS to Vah Shir and their cousins the Gor Taku (which begin as dubious).

On the opposite side of the zone to Shar Vahl you can find a tunnel entrance guarded by Gor Taku guards and hunters. Inside they have a camp where the Gor Taku appear to be training, the Warlord trainer is level 40 so don't attack anything without being prepared to run.

To the right of Shar Vahl at the end of the road will be another entrance to the tunnels, there are many camps of Gor Taku and Shak Dratha inside and an entrance to Paludal Caverns. 

     
 
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