EQ Circle

Home

Forums

Contact

About

Links

 
EQ 1

General

Classes

FAQ

Lore/Tales

Overview

 

EQ News

Downtime

Official Feed

 

Articles

All Articles

 

Races

Barbarian

Dark Elf

Dwarf

Erudite

Froglok

Gnome

Half Elf

Halfling

High Elf

Human

Iksar

Ogre

Troll

Vah Shir

Wood Elf

 
EQ 2

General

Overview

Resources

Movie Links

 

Classes

Descriptions

Class List

Class Table

 

EQ 2 News

Downtime

Official Feed

 

Races

Race List

 
EQ Circle

Services

Domains

Hosting

 

Hosted

None Listed

 
 
Home/Articles/Playing a Tank

Playing a Tank (EQ Races)

Classes considered tanks by this article - Paladin, Shadow Knight, Warrior 

NOTE: This article is aimed at those starting out, battle hard veterans need not read on =)

(Generally any class with taunt can be considered a tank though the 3 classes listed above are the only ones with the hit points and armor class to be a tank really effectively)

Taking Damage

The first thing to overcome is to accept that your main job is not to deal damage, leave this to the monks, rangers, rogues, mages, wizards etc of the world. Your job is to take the damage pure and simple. 

Doing Damage

Sure you are often more than capable of doing a lot of damage but the point is, you are the only one who can really take it! If you are someone who always has this urge, try to remember that if you allow a monk or a rogue to tank; they are going to cost the healer a lot more mana. Meaning there is less to heal you and the rest of the party when they are in trouble. This can also reduce the number of buffs that can be given to the party.

Building Aggro

When the fighting starts and you find yourself against more than one mob, even though they might all be attacking you, remember that as soon as someone heals you or the mobs are nuked, all the mobs you haven't really aggroed are going to run off to the healer/nuker (unless someone else is actually fighting them at the time). It usually pays to give the mobs a few smacks first so that all the aggro is firmly on you or at least keep an eye on the casters.

Assisting   

While you are doing all the above, there is yet another thing to remember, assisting! While you are building up aggro and changing targets you aren't actually assisting anyone with the damage, but when you are sure all the aggro is on you it usually pays to all hit the same target. The faster each one dies, the less times you get hit and the less mana it costs the healer to keep you all alive. This is even more important when there is an enchanter in your group, if you are all fighting different mobs, then when the enchanter "freezes" them they are all going to be woken straight back up!

Leading

The tanks are usually the ones holding the party together (well other than the commanding enchanter), they will know their job (usually) and make sure everyone else is doing theirs. It doesn't really matter how many people are in your party, if everyone is doing their job you will still fight more effectively than the groups next to you. If you find yourself with a cleric who nukes and an enchanter who dots then you can either try to tell them (politely) to start playing like their class or you can leave the party. I have to admit leaving seems the better option than possibly having an argument and generally ending up dead (especially if the argument is with the only healer!). Of course this never actually solves their problem but there are plenty of other people who you can group with.

Fun

Doing all the above can be pretty hard to keep up with but after awhile you will find yourself doing it naturally. If your group is all working together and you are smashing everything you come across, you should find its actually pretty good fun!

Of course if you find yourself getting bored with it and the urge to do the real damage won't go away, or you'd prefer to be the one healing, start up a rogue/monk/cleric or whatever you think would suit you. There is little point playing a class you find boring.

If you are still interested in your class Good Luck with it =)

     
 
Comments
No comments listed at this time, if you would like to add yours please use the form below.

Display Name:

No registration is required to post. Enter guest or similar if you want to post anon. Please keep in mind display names are not reserved.

 

Comments

Note: Please use this text box for comments related to the article on this page, e.g. corrections, feedback, comments. If unrelated please use the general contact form here.

     
 

 

 
This site and its content are,
Copyright © EQ Circle, All Rights Reserved.

EQ Circle is not affiliated to or endorsed by Sony Online Entertainment

Terms & Conditions | Trademark Notices