EQ Circle

Home

Forums

Contact

About

Links

 
EQ 1

General

Classes

FAQ

Lore/Tales

Overview

 

EQ News

Downtime

Official Feed

 

Articles

All Articles

 

Races

Barbarian

Dark Elf

Dwarf

Erudite

Froglok

Gnome

Half Elf

Halfling

High Elf

Human

Iksar

Ogre

Troll

Vah Shir

Wood Elf

 
EQ 2

General

Overview

Resources

Movie Links

 

Classes

Descriptions

Class List

Class Table

 

EQ 2 News

Downtime

Official Feed

 

Races

Race List

 
EQ Circle

Services

Domains

Hosting

 

Hosted

None Listed

 
 
Home/Articles/As a Vah Shir

Starting Out as a Vah Shir (EQ Races)

When you arrive in Shar Vahl as a level 1 Vah Shir the first thing you will notice is how big everything is. You will start in the palace at the guild of your class. You will find the rooms are large and spaced out and it is incredibly easy to get lost in the many corridors, now is a good time to start using sense heading.

Your first quest once you speak to your guild master will be too find the Registrah. You will find her near the south gate inside a building opposite the gate. She will then tell you to speak to the tax collector and to Mignah to get your personal acrylia slate. Mignah is upstairs in a tavern where you will find a dancing Vah Shir. The tax collector is in the bank near the arena.

Once you take the items they give you to the Registrah you will be sent off to see the King. You should know where the palace is as you came from there, once you find him you will make one last trip to the Registrah and then off to your guild master to start your quests. By this time you will almost be level 2.

Now you can either go into the crater or to Shadeweavers Thicket. The crater you can enter by climbing down the opposite side of the gates out of Shar Vahl. Shadeweavers Thicket is through the south gate.

In the crater you can hunt Grimling Skeletons and Xakra worms, at level 3 or 4 you can move onto scorpions. At level 7 or 8 you will need to move onto Shadeweavers Thicket to hunt rockhoppers and skeletons. 

You will find most of your quest items will be on creatures in the crater at the early levels, and then Hollowshade Moor and Shadeweavers Thicket as you progress. For armor you can hunt nuisances in Shadeweavers Thicket for dingy. Or return grimling parts to the animist to feed his hopper in return for leather. There are other quests to obtain armor and shields but I will leave those for you to find. Weapons shouldn't be a problem as the guild quests will upgrade your starting one.

If you continue hunting in Shadeweavers and Hollowshade you will be able to reach level 10 fairly quickly and should be equipped at least until level 15. By this time you may be able to get a teleport out of Luclin or know your way around enough to find the zones you prefer.

I hope this guide has helped, good luck with your Vah Shir!

Related Content:

Shadeweavers Thicket

Shar Vahl

     
 
Comments
No comments listed at this time, if you would like to add yours please use the form below.

Display Name:

No registration is required to post. Enter guest or similar if you want to post anon. Please keep in mind display names are not reserved.

 

Comments

Note: Please use this text box for comments related to the article on this page, e.g. corrections, feedback, comments. If unrelated please use the general contact form here.

     
 
 
This site and its content are,
Copyright © EQ Circle, All Rights Reserved.

EQ Circle is not affiliated to or endorsed by Sony Online Entertainment

Terms & Conditions | Trademark Notices