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History
The
Barbarians hail from Halas, a Barbarian city located in the frozen tundras of
Everfrost, one of the harshest lands to inhabit on all of Norrath.
Almost
all Barbarians are dedicated to The Council of Justice, known to Norrathians as
The Tribunal. The strict sense of Justice and Honour in the teachings of their
deity are closely reflected in Barbarian society. They prefer to live a straight
forward, structured existence and strongly dislike the Chaotic nature of many of
the evil races. While Barbarians will tolerate other races in their homeland
they find the care free nature of the Wood Elves disturbing and don't understand
or want to understand those who study the Arcane. Much closer ties have been
established with the Dwarves who Barbarians consider their allies and kinsmen,
and the orderly Human cities of Qeynos and Freeport. Barbarians will fiercely
defend their home and those they consider friends, even to the death and the
same attitude is evident in a simmering aggression to their enemies in battle.
While Barbarians are not familiar with the Arcane magic's, they do have some
limited knowledge in the mystical kinds. Those who don't take up the traditional
role of the Warrior often become proficient Shamans and a few are drawn to the
Wilds. Barbarian Beastlords can become almost feral and are quite capable of
developing a close spiritual bond with nature and warder. Those Barbarians who
do take up the axe and sword become famous Warriors of renowned skill and
bravery. The Warrior
Guards of Halas are already known throughout Norrath as the greatest blood and
steel defence of any of the Capital cities.
From living with the harsh conditions of Everfrost the Barbarians have developed a natural
toughness and resistance to cold. Though unlike many of the other races
Barbarians have extremely poor night vision, a result of the dangerous
conditions forcing them to only venture out of their homes during the day. Only
the most experienced or foolhardy Barbarians brave the darkness and when
adventuring other party members should be careful not to leave a Barbarian
comrade behind, their sight may need a magical boost in order to safely hunt and
travel.
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