Druids have a great affinity for
Nature, often preferring to live in the company of the animals and trees than
among their own kind. They develop a close bond with many creatures and the
forests they serve, becoming highly protective of what they think of as home.
They are widely considered the Guardians of Nature and are known to train their
skills in a fairly structure less manner out in the wilds. Druids lead a fairly
feral life in order to be with Nature, with the exception of Wood Elves who's
capital city is built high up in the trees. This can lead them to have an
uncouth or uncivil manner, but is commonly nothing more than a lack of knowledge
in the accepted (and expected) social courtesies.
Druids are heavily dependant on
magical abilities and as with other spell casters, draw their magical power from
their deities, complementing that power by calling upon natural forces and
mystical spirits. Their magic is more primitive than that practiced by the High
Elves and Arcane professions but has more than enough potency to rival them.
Druids are quite use to long periods alone in the wilderness and have developed
a very self sufficient set of abilities and spells. They are one of the most
capable classes as individuals and in many ways function more effectively alone
than when with companions.
Among a Druids spell casting
abilities are healing, highly damaging blasts, spells that cause a low amount of
damage but that keep it going over a period of time and spell lines known as
snares and roots, which 'freeze' an enemy to the ground (roots) and slow their
movement (snares). The combination of these often allows a Druid to fight
monsters far above an equal stature in combat and gives them a significant
advantage over many professions when hunting for experience or treasure. In
addition to these magical abilities Druids have a very useful foraging skill and
the ability to track creatures (including humanoid ones), but only those in a
close vicinity to the tracking Druid.
Half Elf, Halfling, Human, Wood Elf
Druids are mainly spell casters,
though they do have some limited martial combat abilities. They are capable of
using blunt weapons (such as clubs and staffs) and a limited set of bladed
weapons (mainly scimitars and the odd claw). The spell casting ability of a
Druid is largely determined by their wisdom, and at all but high levels
will benefit from increasing this statistic more than any other.
When in direct melee combat Druids
don't tend to last long, they can only wear light (usually leather) armour and
have few hit points compared to the more physical classes. Druids have limited
skill in the ability to dodge blows, with a fairly generous level of training
achievable in certain types of weaponry. Stamina and agility are
the statistics that help determine defensive effectiveness for Druids, with
strength having a small but noticeable effect on the offensive.
1. Make increasing your wisdom
a priority when you begin, it determines the size of your mana pool and
ultimately how efficient your spell casting abilities are.
2. Learning to tailor can be
a useful skill throughout your career, buying from a friendly tailor is always
an option but you may appreciate the possible income later on.
3. A high Stamina and
agility will give you a small boost to your combat abilities, but as
protective (and preferably wisdom enhancing) armour as you can afford may be a
4. Don't forget to put enough
money aside for your spells, they are one of your most important and
useful tools. A powerful scimitar or matching suit of leather may look good but
in many situations they won't be anywhere near as effective as your spells.
5. You get a spell that increases
your movement rate early on (spirit of the wolf), it can save your own and your
companions lives when its used well, remember to cast it whenever you can
(especially in dangerous lands or areas new to you).
6. Many of a Druids spells
(including spirit of the wolf) cannot be cast when in indoor zones, including
dungeons that are popular among many adventurers, try to stick to the outside
ones if you can.
With thanks to Farkas (Halfling),
Jonro (Halfling), Lionpaws (Human), Kriket (Wood Elf) and Zaanth (Wood Elf) of the Karana server
for being the Druid screenshot models!
Casters Realm -
Very handy information on many Druid
related topics, including an epic walkthrough and creation guide.
EQ Druids -
One of the most active EQ class
forums and loads of great content by Druids for Druids.
EverQuest Druids -
Great quest guides and an extensive
Norrath Druids -
Information on spells and their
research, specialisations, alternate advancement, factions and the Druid epic.
The Druids Grove -
Another site dedicated to Druids, in
both EQ and EQ 2, has a popular forum and a dedicated Druid community.
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