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Home/Classes/Enchanter |
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Description
The Enchanters of Norrath (except
for a few exceptions) do not spend a lot of time actually 'enchanting', they are
more of a cross between an Illusionist and a Summoner. They are masters of
cloaking their true form and taking on those of other humanoids, animals, plants
and even objects. Enchanters often change their form to that of another race
(especially those that are normally hostile to them) in order to walk
undisturbed in their cities. Enchanters have often accumulated a lot of
knowledge about other cultures and cities, knowledge that can't be gained by
other professions.
The Illusions they can cast and
information they can then gather make Enchanters very useful scouts and it isn't
unknown for them to act as spies in times of War or Unrest. An Enchanter is an
effective double agent and the only profession capable of changing their form to
another race (at least without another's assistance). Though their mastery of
Illusion is one of their trademarks and greatly valued, it is actually only a
small part of their abilities. Enchanters can also increase their companions
attack speed and decrease their enemies, raise strength, agility and armour
class, summon an animated sword and shield to fight for them and greatly weaken
enemies. They have further spells to temporarily boost intelligence and wisdom
and the rate that mana regenerates.
In addition to all the abilities
mentioned above Enchanters have another trademark ability: Mind Control. They
can charm almost any creature for a limited time to use as their 'puppet' and
have the ability to mesmerise (confuse and freeze so the target its unable to
move) both single and multiple targets. The mesmerise spell line is one of their
most used spells in a group and one of the most effective tools for combat an
Enchanter possesses. Along with increasing mana regeneration it is their ability
to control a crowd using mesmerise that makes them so demanded in a party. Many
areas are impossible to enter without an Enchanter and an even greater number
become at the very least significantly more difficult. An Enchanter is a
valuable, powerful, often irreplaceable ally and a deadly enemy that is hard to
uncover and even harder to fight when revealed.
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Enchanter Races
Dark Elf, Erudite, Gnome, High Elf,
Human |
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Stats
Enchanters need to be very
intelligent to grasp the skills needed to become a skilled Illusionist. These
aren't just limited to magical abilities either, an Enchanter needs to be able
to act in a way that won't reveal their identity and so compromise their safety.
It isn't uncommon for Enchanters to be as wise as they are intelligent and are
often quite charismatic and charming, so charming they may not need magic to
exercise mind control.
The ability to control a targets
mind can negate aggression in many situations but unfortunately for an Enchanter
generates a great deal when the target is released. Enchanters often wear
stamina and agility enhancing equipment that helps to protect them
when under attack, as they may have to face more than one creature trying to
beat on them at a time.
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Tips
1. Intelligence is your most
important statistic, concentrate on raising it to a reasonable level before you
consider other areas.
2. You will end up with a great
deal of aggression (aggro) in a fight, don't panic when under attack and only
run if your sure you won't get help.
3. Choosing Agnostic as your
deity is a good choice if you plan to visit otherwise hostile races under an
Illusion, many creatures can tell your religion regardless of how you look.
4. Charisma is considered
by many as an Enchanters second priority (after intelligence) and while its
effects are debatable it may be wise to increase it where the opportunity
presents.
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Screenshots

With thanks to Mellinea (Dark Elf),
Metl (Gnome), Rhanni (High Elf), Syliva (High Elf) and Aumidan (Water Elemental
*) of the Karana server
for being the Enchanter screenshot models!
* Aumidan's Water Elemental
appearance is the result of a magical form, normally Water Elementals aren't
playable creatures |
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Sites
Casters Realm -
http://eq.crgaming.com/menu/enchanter.asp
Casters Realms collection of
Enchanter articles and information, including an epic walk through and home to a
very useful and comprehensive guide: 'Xymarra's Guide to the Enchanter'.
EQ Enchanters Realm -
http://p198.ezboard.com/beqenchantersrealm
A message board for Enchanters with
many useful posts on quests, equipment and other Enchanter related topics.
The Runes -
http://www.therunes.net
A great resource for Enchanters with
a somewhat unique website navigation system and very popular forums.
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