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Classes
Warrior
Description
The warrior is most at home when in
direct combat, standing toe to toe with the enemy. They have basic training in
all weapon types, usually preferring one or two over another as they develop.
Warriors will be the toughest member of any adventuring party and though they
may specialise in different areas, will always be able to take and deal a good
beating.
Crusader
Description
The crusader is a divine warrior,
calling upon the power of their gods to aid their exceptional combat abilities.
Crusaders usually prefer a more traditional style of combat, preferring one on
one duels to large scale battles. When preparing for battle they will usually
choose either a shield with a mace or blade, or a heavy (often ornate) two
handed sword.
Brawler
Description
What a brawler may lack in finesse
and agility, it is more than made up for in power and toughness. They are a
considered a body builder of sorts, using their abnormal strength to beat
opponents into a bloody pulp. Though when the situation requires one, brawlers
are capable of wielding more primitive weapons. They favour those that take
advantage of their raw power and strength; among them are huge two handed
hammers, clubs, maces and the simple wooden staff.
Sorcerer
Description
The sorcerer specialises in
destructive magic, harnessing the unseen forces to create devastating effects on
the landscape and those that walk it. In a similar manner to the brawler though
in a magical sense, a sorcerer is a magician that focuses on raw power and
strength. They are capable of weakening their opponents through basic mystical
attacks but in destruction a sorcerer always finds a forte.
Enchanter
Description
The enchanter is able to use subtle
techniques to manipulate and influence minds, combining natural skills with the
magical arts to persuade others to assisting them. In addition to these somewhat
passive abilities an enchanter has some limited knowledge in direct offensive
magic and progressively more powerful enchantments. These include weakening and
at later levels crippling their opponents ability to function at a basic level
and expanding the enchanters own intellect for a short time. Types of
enchantment vary according to skill and knowledge but at any level an enchanter
is unchallenged in their trademark art.
Summoner
Description
The summoner is capable of both
conjuring live creatures and in some branches of their profession, raising the
dead. A great deal of a summoners combat ability rests on the power of their
servant, unlike many other arcane professions they have only a limited selection
of spells that will directly affect an opponent.
Cleric
Description
Description coming soon.
Druid
Description
Description coming soon.
Shaman
Description
Description coming soon.
Predator
Description
Description coming soon.
Bard
Description
A Bards weapon is verse and song,
often bringing only light armour and instruments into battle. When called upon
in direct combat bards have some limited training to aid them, able to use
practically every weapon type though often not with a great degree of mastery.
Their agility and flexibility are their most useful characteristics,
supplemented by the varied capabilities of their songs. The bard inspires and
motivates, a balancing act for a parties mood; with the ability to lead by
example in many different combat roles should the situation require it.
Rogue
Description
The rogue is an opportunist, whether
it be wealth or in combat they are willing and able to take advantage of any
opening that comes their way. Trained to a basic level in many weapon types and
wearers of any armour up to chain, the rogue can hold their own against similar
opponents. Though capable of dealing with direct combat, rogues prefer to use
stealth to make that first attack decisive. Precision, speed and opportunity
combine to create the trademark operations performed by a rogue.
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