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Home/EQ 2/Overview

The Lore

 

EverQuest 2 is set 500 years in the future from the time of the original EverQuest. The moon of Luclin has exploded and much of Norrath has been destroyed. The Gods are believed to have abandoned Norrath and many have lost their faith, many effects are evident of the Gods supposed withdrawal, including the no longer functioning Druid rings.

 

The once civilised races of Norrath are flocking to Freeport and Qeynos, the only known cities still under reasonable control and in good order. They aren't just still standing but seem to be blossoming with their new status as centre of the world. Freeport under the rule of the Human Lich Lucan has become the home of the evil races with a few neutrals among them. Qeynos under Antonia Bayle has similarly become the home of the good races and a few neutrals. Both cities hold an uneasy peace with occasional skirmishes quite frequent in the outlands, neither is believed to want all out war just yet.

 

The Game

 

As with the original EverQuest, EQ 2 is a MMORPG (Massively Multiplayer Online Role Playing Game) and will be built around Player versus Environment (PvE), not Player versus Player (PvP).

 

Creating a character from the many races and classes available, then grouping up with other players on adventures is the order of the day. As in the original their is no real objective as your reason for play depends on you. Advancing your character, forming a powerful guild, developing your social standing, searching for lost relics and to combat the mightiest opponents are all viable goals when you play EverQuest 2.

 

Advancing your character can take many forms but the basis for advancement are levels. When you kill a creature or successfully craft an item you are awarded experience, this experience eventually reaches a (pre-determined) amount that increases your level. You then need to gain a little more experience than before to increase your level again. Each level you gain will give you certain rewards, you may gain more hit points, learn a new spell and improve your combat ability.

 

The world is divided into areas called 'zones', each of these has a distinct character and is usually aimed at a particular level range. There will be creatures to fight or talk to in each zone and they will be of varying strength and difficulty. Your 'conversations' (likely multiple choice) will result in quests or information and a defeated monster will probably have coin and items for you to 'loot' from their corpse.

 

The Classes

 

Unlike the original EverQuest all races can become all classes (and progress to any level of advancement within them). The class guilds and trainers for each class will be located in a particular city (either Freeport or Qeynos) and your allegiance will determine which of these you can initially access. Some will have guilds in either city but more evil/good orientated classes such as Paladins and Shadow Knights will be based only in the appropriate city.


All races are initially classed as Good, Neutral or Evil and will start in one of the two cities. Qeynos for Good, Freeport for Evil and either for Neutral. It is possible for anyone to change their alignment by changing their allegiance to the city of their choosing. This is going to be possible through a difficult and challenging quest the details of which haven't been revealed, but expect it to be some kind of spy 'operation'. For example the only way for a Troll to become a Paladin would be to change allegiance to the good city Qeynos (all Trolls will initially pledge to the evil city Freeport).

 

This change of alignment will be done before the character reaches (or actually makes) the decision for a sub class. Again taking a Paladin as an example, the Class before you become a Paladin is a Crusader. This Crusader class has two sub classes (Paladin and Shadow Knight), before you actually become a Paladin or Shadow Knight you would have to change your allegiance if its the opposite of what is required. This means that there will be no evil Paladins or good Shadow Knights, as this decision has to be taken before you enter that sub-class.

     
 
Comments

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User: guest

Comment: Will EQ 2 have missions? Like adventures in the Lost Dungeons of Norrath expansion for EQ Live?

Response: EQ 2 uses instancing in a similar way to EQ Live. There are both 'encounter' instances for a group (to fight a 'boss' mob or a mini adventure); and zone instances, both for individual groups and for an entire zone. When a zone becomes too busy (determined by the server load/lag) another instance is opened. Facilities exist to switch between the entire zone instances to join friends or your guild, but encounter instances remain locked for your group/raid only.

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