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Home/Half Elf

Half Elf

 

Playable Classes

Bard, Druid, Paladin, Ranger, Rogue, Warrior

 

Armor Size

Medium

 

Race Abilities

Infravision

History

 

Half Elves are born from the far from uncommon union of Elves and Humans. They have inherited some of the strength and agility natural to their parent races and resemble more 'softly' built Humans with the facial characteristics of Elves. Though Half Elves are a result of a clear break through in the barriers between races, they often suffer from discrimination and prejudice within their own societies. They are not considered to 'belong' to either race and the life of a Half Elf can be lonely, as an unwilling outsider, though many find a home within the guilds and societies of their professions.

 

Half Elves have many of the values and beliefs common to the Elves and seem to find the Wood Elf city of Kelethin more attractive than any other. Out of this city Half Elves commonly train as Bards, apparently finding the qualities of song and dance a great comfort to them. Especially after experiencing the isolation and loneliness a Half Elf encounters from an early age. Many others turn to nature and a great deal of those will become Druids and Rangers. The forest they serve cares little for the race of its wardens and Half Elves who choose natures cause often develop a close bond with the creatures they have decided to protect.

 

Despite the indifference and even cruelty Half Elves can face among their own kinds, they are found to be a generous and caring people. Those who show they can see beyond the 'Half Breed' prejudices will always find a loyal and dedicated friend beyond initial weariness and caution. Half Elves spend a great deal of time with their companions; the lack of any close ties within the cities of their birth means they are free to join them to adventure and explore. Half Elves usually develop far closer friendships than the other races, seeing their companions as their true family and kin.

 

While they have retained Elven features and dexterity, the magical energies common of Elven kind have deserted them. Half Elves tend to be stronger and hardier, similar to the more muscular build of the Humans. They are however, much more nimble and dexterous than their Humanlike build would indicate and seem to have retained the Elves natural agility, as well as their ability to see in the dark. Their natural abilities mean they take well to the path of a Rogue or Warrior but are known to follow the deities that accept and support the path of a Paladin.

Race Related

Articles on Half Elves

- Starting Out as a High Elf (EQ Races)

- Starting out as a Human - Freeport (EQ Races)

- Starting Out as a Wood Elf (EQ Races)

 

Starting Zones

- Blackburrow

- Crushbone Dungeon

- Felwithe

- Freeport

- Greater Faydark

- Kelethin

- Qeynos

- Qeynos Hills

 

Related Factions

- None Listed

 

Screenshots

- Half Elf Characters

- Half Elf Homeland

 

General

 

Classes

- Recommended (EQ Races)

- Playable (EQ Races)

- Promotion (EQ Races)

- Stats (EQ Races)

 

Creation

- Basic User Interface Guide (EQ Races)

- Creation Tips (EQ Races)

 

Combat

- Playing a Tank (EQ Races)

- Basic Guide on Weapons (EQ Races)

Race Specific Tips

Easy Access

Half Elves get more choice in starting cities than other races, take advantage of this and take the time to explore and find the benefits of each city.

Land Ahoy!

A Half Elf starting in Kelethin will find that the docks near Kaladim can take them to Freeport, a popular choice for starting characters. 

Best of both worlds

Half Elves receive the strength and stamina of a Human, the agility and dexterity of a Wood Elf, and even night vision thrown into the bargain too. A popular choice for someone who is interested in playing a Human but would like to be able to see at night (a big disadvantage with Humans at low levels) and look that little bit unique.

Submitted Information

Starting City: Qeynos

Starting Area: BlackBurrow

 

Panolan
60 Half-Elf Paladin of Rodcet Nife

Cazic-Thule Server

     
 
 
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