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Home/Iksar/Factions

Crusaders of Greenmist

The Crusaders of Greenmist are the Shadow Knights of the Iksar. The Crusaders have long been part of the Iksars history and are among the most feared of all the Iksar. 

The Crusaders consider it a duty to inflict as much pain and suffering on their victims before their slow death. Only the Iksar driven by hatred, born with evil hearts are accepted into The Crusaders. Knights in training are taught to master the dark arts and to fight with the skills and abilities of a warrior. 

From acceptance into The Crusaders all Iksars are given a pawns Khukri. The Khukris of the Crusaders are fearsome weapons, with curved blades in the shape of a claw and designed to pierce and rip into the bodies of their foes. As the training Knight completes more tasks they are given a more powerful Khukri, gaining magical enchantments and strengthened blades. Some Shadow Knights may even be crafted their own armor, of course this doesn't come easy and they must accept and complete dangerous quests to be given this privilege.  

All Crusaders are considered 'high' members of the Iksar, they are both respected and feared, few would dare to question the authority of a Knight of the Crusaders of Greenmist.

Legion of Cabilis

Iksar Warriors enlist in the Legion of Cabilis for their training, the Legion are the protectors of Cabilis and are often found outside the city guarding the fortified entrances.

The young Iksar are often thankful for this protection and many have been saved by the swift blades of the Troopers falling on the enemy. The lowest rank of the Legion is as a footman, from this a strong and noble warrior can earn his pay as a Trooper and even become a Warlord. The Warlords lead individual 'teams', responsible for guarding the city from the dangers of the area or the training of new warriors. 

While not as feared as the Crusaders of Greenmist the Troopers of the Legion are no easy foes, many have attempted, and failed to enter the Iksar stronghold, paying with their lives. The Iksar will accept none other than their own kind entering their cities.

     
 
 
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