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Home/Wood Elf

Wood Elf

 

Playable Classes

Bard, Druid, Ranger, Rogue, Warrior

 

Armor Size

Small, Medium

 

Race Abilities

Infravision, Forage +50, Hide +50

History

Wood Elves are probably the most often seen of the Elven races. They are very sociable and tolerant, without the superior attitude and demeanour of the High Elves. Wood Elves enjoy exploring Norrath and mixing with other cultures and their Bards can be found on every continent, playing songs and telling tales in Taverns throughout the known regions and beyond.

Wood Elves were created by the Goddess Tunare: Mother of All who is widely considered as the Queen of Nature. Almost all Wood Elves have a love of the wilderness and a telling sign is the location of their capital city of Kelethin, up amongst the trees. They are often found answering Nature's call in the professions of a Druid or Ranger, acting as a guardian of Nature's creatures and forests.

Wood Elves will usually respect those who respect Nature and are often found in the company of Druids and Rangers of any race and deity. Taking care of the Forest that protects and provides for them is a seldom questioned part of a Wood Elf's priorities. Despite this not all will become a Druid or Ranger, their natural agility and intellect lend well to the ways of a rogue, while the Emerald Warriors often train new recruits how to handle an axe and a sword. Tunare is certainly the most common deity for them to follow but its not uncommon for Wood Elves to be swayed by the teachings of the many different cultures and beliefs they come across and interact within.

Unlike their High Elf cousins Wood Elves don't object to outside influences in Elven culture, they are regarded as an open and welcoming race. Wood Elves lead much less structured lives than their cousins and have a great fondness and talent for art and music. They can at times be playful and mischievous but never with ill meaning intentions. A great deal of those who have encountered Wood Elves talk of them as a kind, forgiving race and it is almost exclusively the union of Humans and Wood Elves of which Half Elves are descended from.

Unfortunately for the Ogres and Trolls of Antonica, the open arms of Wood Elf society don't extend to their primitive hides. While Wood Elves don't particularly hate them, they won't welcome them anywhere near their homelands. Ogres and Trolls are league with the Dark Elves and they have developed a suspicious allegiance with the Orcs of Crushbone who have repeatedly tried to besiege Kelethin. Through the joint efforts of Dwarf and Elf the Orcs have been kept at bay, but it is an unwelcome reminder of the dangers to their tree based home.

Race Related

Articles on Wood Elves

- Starting Out as a Wood Elf (EQ Races)

 

Starting Zones

- Crushbone Dungeon

- Greater Faydark

- Kelethin

 

Related Factions

- None Listed

 

Screenshots

- Wood Elf Characters

- Wood Elf Homeland

 

General

 

Classes

- Recommended (EQ Races)

- Playable (EQ Races)

- Promotion (EQ Races)

- Stats (EQ Races)

 

Creation

- Basic User Interface Guide (EQ Races)

- Creation Tips (EQ Races)

 

Combat

- Playing a Tank (EQ Races)

- Basic Guide on Weapons (EQ Races)

Race Specific Tips

Home sweet Home 

The Wood Elves city of Kelethin is in a very good starting location. The nearby Dungeon of Crushbone, and the cities of Felwithe and Kaladim give the Wood Elf plenty to explore. 

Train at Home

The Crushbone Dungeon makes a good area to train from level 8 right up until level 17 or even as far as 20, fighting in the Throne Room.

     
 
 
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